Gordo’s Gaming Blog

My adventures in the many worlds of gaming.

Theorycrafting – Immersion

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Naked Mailbox Dancing...

 

Naked Mailbox Dancing...

 

I was interested a few weeks ago to read this article at Massively. But I guess what was more interesting were the comments. It seems the majority of people (well, Massively readers at least) don’t feel that attached to their characters. Most simply, when they’ve had enough of a game, log out when they get bored, and if they don’t log back in again, well, no sleep will be lost over it.

But I got thinking. Recently, I’ve dabbled in Morrowind and Oblivion (two of the finest games I’ve ever played) and I found myself, as I approached the end of a gaming session, riding to a city to close the game down in my house, or an inn. Of course, there’s no benefit of this. No benefit at all, except maybe the peace of mind of knowing that I won’t boot up straight into a fight. But, most areas would guarentee that. Then I thought of MMOs again. The only time I’ve ever felt the need to log out in a certain area is for the rested XP bonus for logging out in an inn or a city in WoW, and similar things in other games. That in turn, got me thinking. In some ways, it’s a bribe for immersion. You act “immersed” and you get rewarded. So why do MMOs feel the need to bribe you to do something that CRPGs provide naturally?

MMO developers like to have the buzzword “immersive” attached to their products. It’s a neat little word that conveys a lot of positive emotions about that product. If something is described as immersive, I think;

  1. There’s lots to do – you become a part of the world
  2. Character progression is good – you develop alongside the character you play
  3. Once you play, you want to keep on playing – it’s the “can’t put it down” effect that you get with books, or “can’t switch it off” effect with a TV show
  4. You’ll play lots, so you’ll get good value for money – even more important these days
  5. Most importantly, it’s fun – that, after all, is the reason we play games

The thing is – if I’m being bribed into feel immersed, I don’t feel immersed. It’s simply min-maxing – making the best of the time I play the game. But, am I an average gamer? I have an awful tendency to overthink things, and to attempt to simplify things. Does that mean, that, even though I don’t feel immersed, most players do? I’d love to hear your opinions. Do you feel immersed in MMOs? How about single players games?

Part of the reason why I think I feel immersed in single player games is, they feel more realistic. There’s no addons, and often a minimal UI. There’s no leetspeak in the chatbox, no goldspam. The graphics are invariably better, the world is quieter. Monsters don’t respawn after two minutes. People behave like people – they don’t sprint everywhere (except me), in good games, they eat, they drink, they gossip, they live like people. There’s nobody standing on the mailbox dancing naked. I think, ultimately, that’s the reason I feel immersed in single player games. I don’t have to worry about guild politics. I don’t have to worry if I make a huge cock-up – there’s nobody to laugh at how noobish I am. I can simply relax and enjoy the game. I can concentrate on the dialogue, often I have choices (as opposed to MMOs where questing simply involves running through dialogue boxes, which all end up at the Accept/Decline screen). I guess that, at a basic level, immersion is simply feeling a connection with the game you’re playing. And if I can concentrate on the game, as opposed to what’s going on behind the scenes, it’s easier to be immersed.

Written by Gordo

April 11, 2009 at 10:15 pm

Posted in MMO, PC

Tagged with , , , , ,

What’s going on?

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Before I start, let me apologise. I’ve treated this blog badly, as have I you, my reader. For that I am truly sorry. I willattempt to explain my absence, and hopefully, you’ll find the explanation fair.

I'm Back

I'm Back

The simple truth is, I’ve lost “it”. I’ve lost whatever “it” was that caused me to enjoy MMORPGs. That’s quite a statement, I know. “Burnout” – that is, when you’re “burned out” on a game (this often applies to MMORPGs, due to their time-grabbing nature). Well, I feel “Burnout” is the closest description to what I have been “suffering”. Only it’s not simply one game I’ve “burned out” on. Every MMORPG I’ve turned my hand to, I’ve found, sadly, uncompelling. Since I last wrote, I’ve played WAR, WoW, LOTRO, EVE, to no avail. Maybe I’ve become jaded by the genre, but I truly believe that I’ve fundamentally changed, somewhere, deep down, and those kinds of games no longer appeal to me.

So what have I been playing? The good news is, I’ve not lost my drive to play all games. That’s good news for me, as I’ve drawn a lot of entertainment and excitement from games throughout my lifetime. Also, it’s good news, as otherwise, a gaming blog would be a bit of a waste. I’ve been playing Team Fortress 2 a lot and Football Manager 2009, also a lot. In between, I’ve dabbled in Runeforge, a RTS/TCG and Mount & Blade, an indie medieval simulation, which I’ve had a lot of fun with.

Of course, I’ll go into more detail in later posts. This post was simply a heads up, letting you know I’m alive and well, and intending to ressurect this blog.

Written by Gordo

March 28, 2009 at 4:20 pm

LOTRO & Me

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I realised looking through my archive, I’ve never talked about my experience of LOTRO in any detail. Now’s as good a time as any. LOTRO and I, we had something of a love-hate relationship.

It all started June of last year (2007). I’d dabbled in WoW previously, but never got hooked by it. In fact, I’d got bored of it. I reached level 63 and dropped it. Me and a friend were on the look out for something new. He suggested LOTRO. I was unsure. I love the Lord of the Rings and The Hobbit, for that matter, both for the books and the films. But that’s a different story. Back to LOTRO. Eventually, my friend persuaded me to play. I made an Elven Hunter, him a Lore-Master. My first thoughts – this game is beautiful.

We levelled up, pretty steadily over the new couple weeks. It was truly amazing, so much fun. It took all the good stuff from WoW, and added it with a load of neat new features. It was great fun. Soon we hit 50. The leaders of my guild got bored of the game, and I found myself leader. All good fun, at the time. We were fairly well populated, and under my fresh leadership, people seemed reinvigorated and refreshed. I was running almost daily events, whether that be instance runs or social events. Soon we were raiding as well. After a couple raids however, some of the less serious players dropped out. I managed to get a very successful raiding partnership going between some of my kinship’s players and those from another kinship. After a week or so of the new arrangement, we felled the Balrog! This was several weeks after the first kinship on the server got it down, but at the time it was an achievement nonetheless. I’d have to say that the moment when the Balrog first went down, I was pumped full of adrenalin in a way that I’ve never felt before or since in games.

Sadly, that was where it started going downhill. Now, because of the masses of fun I’d had in this game, I didn’t want to leave. I wanted to stay. Yet, patch after patch, Turbine were adding stupid, meaningless features to the game. No meaningful content was coming in. Eventually, I cancelled my subscription. That was around May of this year. Around the same time, however, Mines of Moria was announced. Now, that did excite me.  Mines of Moria is a quality looking expansion, for a game I’ve thoroughly enjoyed. And the chances are, yes, I’ll go back to LOTRO when the expansion comes out. Maybe, I’ll even purchase a lifetime subscription.

Written by Gordo

October 4, 2008 at 12:32 pm

Posted in Lord of the Rings Online, MMO

Tagged with , ,

WAR

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Sorry for my absence. I’ve been kind of busy in real life. Fear not though, for I am back.

And as I come back, I bring my verdict of WAR. The gaming world seems to be ablaze with people raving about WAR. It’s the MMO of the moment, and the majority view is that it has suceeded, where Age of Conan didn’t.

My verdict though? Been there, done that.

It feels “samey”. Sure, they’ve added a few innovations, improved some jibes I had with other MMOs, but it doesn’t feel new. It’s kind of like when you watch a classic episode of the Simpsons that you saw a few months back. It’s kind of new to you, but when it comes to the best jokes, you know the punchline before they say it. It ruins it for you, doesn’t it? Nothing’s the same as seeing a brand new episode. That’s what WAR is like. It’s so similar to other MMOs that I’ve played before that it’s not as fun as it was the first time I experienced it in LOTRO. Does that mean that any MMO that’s similar to this style, the EQ model as it were, I won’t be able to enjoy? Maybe. Kind of sad, but I think I’m only indicative of the average gamer, and in the future we’ll be seeing new things in MMOs. By the way, by the EQ model, I don’t mean the UI, I mean the style of game. All these games have the same basic progression model, same combat style, same objectives in game.

I’ve got a week left of my subscription, yet I’ve uninstalled the game. I found no fun in the Old World.

What now? My eyes are looking firmly towards LOTRO, with the expansion coming, hopefully, next month. In the mean time, I’ve got myself a spot in the Football Manager Live stress test. That’ll be an interesting experience – there’s a game that doesn’t use the EQ model. I’ll certainly be buying FM2009, but depending on how I find FM Live, I might be trying a totally different game!

Written by Gordo

October 3, 2008 at 5:54 pm

And stay out!

with 12 comments

While scouring the blogsphere this evening, I came across a comment by Thrade on Syp’s rather excellent WAR blog. This is what he said:

“I hope as many WoWfanboys stay with WoW as possible; I don’t want any of there [sic] kind in our new game.”

It got me thinking – as a potential future player, nay, stakeholder in WAR, do I want WoW fanboys joining me in the ‘World of Warhammer’?

Now, my good, charitable, kind upbringing causes me to immediately say I shouldn’t say I want them to stay away. I should offer a place for them, I shouldn’t discriminate. But what if it ruins the experience for everyone else? What if it causes other players to leave? Kind of like the big loud blokes who gatecrash a party, and the original, pleasant guests disappear. Surely you’d say you should have locked your doors to them before they came in, and allow everyone else to enjoy the party? That’s what I’d say too. But Mythic can’t shut their doors to people. They can’t have interviews with people who want to play their game, and review them on a case-by-case basis. People who want to play do so. So why would people from WoW, come to WAR, dragging alongside them their ‘CHUCK NORRIS PWNZ UR MOM’ attitude? Well:

  1. WoW is old. No denying it. It’s passed its sell-by-date. It’s lost its youthful vigour and now creaks and groans each time you load it up.
  2. Blizzard butchered their lore, their dignity and their souls to keep it on top. As a result, it’s not really a hugely fulfilling experience. It feels like a timesink.
  3. They’re now clutching at straws trying to keep the subscriber numbers up. If they lose their grip, the subscriber numbers will snowball. They’re shamelessly stealing sucessful features from other MMOs (that’s where this whole discussion stemmed from) – as a result, WoW is losing it’s originality, starting to look like some sort of inbred mongrel rat. Sort of like this. Whereas WAR, built from the ground up to integrate these features, holds them much better, and is looking pretty slick and smooth.

As a result, many WoW players want something new. But, even after 4 years in Azeroth and Outland, they still demand quality. And enough polish so you can see your face in it!

Why do they need the attitude? I hear you ask. Well, I think it’s more of an environmental thing. I guess when everyone around you, 10 million other players are talking like that, you just kind of pick it up. Naturally, you can’t beat them, so why not join them? Indulge in your immature side! The only problem is you find out you can’t revert back to standard English. You forget the phrase ‘is/am better than’ and in place your neurons only recall the term ‘Own’ or ‘Pwn’. You forget all manners of earthly Deity, and in his/her/their place is Chuck Norris, Texas Ranger. And for some reason, you have a strange obsession with peoples’ mums…

I guess what I’m trying to say, is try to show these people a little understanding. Clearly we can’t be shot of them, so use it as an oppourtuinity to show them that you needn’t behave like they do when playing with people online. Show them the civilised way, chuck them an invite to your guild if you’re able too. Maybe if everyone can ‘De-PWN’ a WoW fanboy, the WARld will be a better place.

Written by Gordo

July 17, 2008 at 7:49 pm

Fallout and the Fallout.

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So it’s that time of the year again. E3. One of the most exciting games for me is Fallout 3. Made by Bethesda Softworks, creators of one of my favourite games of all time Morrowind (and also its sequel, Oblivion, which I also enjoyed). It’s got a great setting, outside of my comfort zone somewhat, as in, no orcs, elves or trolls, but with an essence of what made Bioshock great. As for the gameplay, that’s where I believe it’ll truly shine. It gives choice. I’ve seen videos showing how you can play it as a real-time FPS, or as a series of queued moves that play out after you’ve planned the combat in advance. Your character, too, can be whoever you wish. A sneaky character, a manipulative character, or a brutal combatant. I’d love to play the game through a few times in the different styles. But perhaps one of the best things I’ve read about the game so far is that your choices aren’t ignored as you progress through the game, but they have consequences. I’m not talking ‘if you break a law, you’ll get hunted by the police’, I mean that your actions throughout the game really influence how the game ends for you. Todd Howard said there would be 10,000 possible permutations.

And the world is large. The whole of post apocolyptic Washington DC is up to explore, with many different factions and organisations struggling to survive.

I’m genuinely excited about Fallout 3. It has atmosphere, it has grit, it has action, suspense and consequences. And it’s being worked on by one of the most talented teams in the industry.

In other news, the fallout to the announcements of Black Friday are now becoming apparent. Countless bloggers have talked in detail about their thoughts of the announcements, but my initial fury has subsided somewhat. If you haven’t done so already, see Syp’s silver lining piece, it raises some good points and it is true that too many people were expecting too much of WAR. I’m still excited about it, still locking away my beta codes in the safest place in my house. All in all, I look to the fall.

Written by Gordo

July 17, 2008 at 2:25 pm

My Relationship with WoW

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I make no secret that I despise what WoW has become. The world’s biggest timesink. Yet I still see fun in it. Even when I read about incoming features that I hate, I nearly always see things that I love at the same time. My interest in this Titanic of a game has been sparked again recently by my friend offering me a ‘Scroll of Ressurection’, causing my account to regain activity for 10 days.

Those 10 days are drawing to a close, but they’ve certainly been thought-provoking and insightful. I’ve hit one of the lowest milestones in the game, in getting to level 70. In some ways, that’s where my interest in the game ends. I’ve no desire to lose hours of my time grinding an instance for a piece of gear that allows me to progress to the next level of instance to grind. I love instances, I love raids, but not when I’m doing that instance for the hundredth time. I really enjoy learning the instance, how the bosses work, I like a challenge, and I enjoy the ‘process’ of a raid, the organisation, and the feeling when it all works out, and that boss is down. But the raids in WoW take that enjoyment I experience and stretch it to the limit.

WoW grabs you with pretty graphics and easy gameplay, and sucks even the most anti-gamers in, and pretty soon they play it religiously, barely stopping to eat. It’s something we’ve all read stories about. And yet, for some reason, I don’t feel the same way. I’m not compelled to play 16 hours a day until I’ve got my ‘Epix’. I’ve no desire to spend my life in Alterac Valley. It got me thinking, why?

I think the truest answer is, that WoW is a game for people who’ve never played a game before. I mean that in an extremely loose sense of the word. Not people who’ve literally never played a game before, but people who’ve never connected with a game. People who’ve never seen what a game can really be, all the range of emotions it can bring. WoW simply provides a medium through which people can enlarge their ego, by getting better gear than someone else. That makes people feel good, but a game should be so much more than that. A game should excite you, frustrate you, make you laugh, make you sigh (because men don’t cry!), make you feel empathy, and act on that empathy so you end up feeling better about yourself and the situation you worked on. To me, WoW does none of that. Maybe that’s because I’ve seen all those things at work in better, greater games. Sorry WoW, but you’re too shallow for me. You don’t provide those things. I’ve no connection with the world, or the other characters. You just have me, as a player, looking at the next piece of gear on my wishlist. But I tend to think, ‘It doesn’t have to be like this’, and pretty soon I end up logging out. And I think unless Blizzard take WoW in a totally different direction, I might not ever be able to truly enjoy it.

Written by Gordo

July 14, 2008 at 8:36 pm

Posted in MMO

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Why I won’t become a fanboy.

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It might happen in every game ever released. It might not. The ‘Mark Jacobs’ moment, where the veil of enthusiasm built up, by, who now appears no more than a Lancastrian spin-doctor, is shattered as the truth is revealed and the buzzwords and promises of the last year are shown to be no more than hooks, to get the unwary viewer or reader interested in this game, this wonderful new concept. But that wonderful new concept is not entirely true. Intermingled are lies and padding to make the game appear better than the team working on it are able to create.

Yes, I’m talking about Warhammer Online. And I’ll quit the abstract nonsense and return to normality. Last week I was deeply troubled by the announcement of Mark Jacobs. And I got thinking – why does it trouble me? A few reasons:

  1. By condensing the battle into just the two cities, I fear the WAR will be diluted. I loved the idea of the struggle on three fronts – you could redirect forces to another, weaker area, at the risk of losing one you already hold. You get the idea.
  2. Realm vs. Realm inbalance. Two races no longer have a tank? Yet their counterpart does? What’s with that?
  3. Punkbuster. To be honest, this is more ‘Meh’ than anything. I just think its kind of a shame that they have to assume the worst of their players. Why can’t they give them a chance, let them play for a few months without Punkbuster, but with it on backup, ready to implement if cheating caused a problem.
  4. They lied. Weeks ago I remember reading ‘Yeah, we’ve basically just got the game in polish mode now’ (or words to that effect). Well Mythic, you’ve done what I really hoped you would not. You’ve cut content to fulfil deadlines. I really, really hoped I’d see another delay instead of an announcement like this. I think of Age of Conan with nausea because that is exactly what they did.

But the real topic of this post? Fanboyism. It shows why I refuse to truly enter the ranks of a fanboy. Sure, there’ll be a game I get excited about occasionally (it happened with WAR. Am I still as excited? Sadly, no.) But to pin all your hopes on that game, and truly believe every statement they make, is just foolish. Every comment must be taken with a pinch of salt. Sure, if you expect the worst, then you don’t get the same levels of excitement as a fanboy, but when the cutbacks come, the ‘Mark Jacobs Moment’, you don’t feel disappointed to the core. And if you do find the perfect game, you get really excited when it launches, and you realise how good it is.

Written by Gordo

July 14, 2008 at 7:04 pm

The Classics: Abe’s Exoddus

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AbeAs promised, this is the next installment in my ‘The Classics’ series. Abe’s Exoddus. It’s a game I spoke about briefly before, when talking about the revival of Oddworld Inhabitants (though it seems that they’re not, in fact working on an Oddworld game – Boo, hiss!). Anyway, I recently replayed through Abe’s Exoddus, with the intention of reviewing it.

I’ll start with the gameplay. Gameplay in this game is amazing. I’ve never played such a responsive, inventive and all-round fun platformer. It brings brilliant additions to the genre, combining the great elements of Abe’s Oddysee (the predecessor) and at the same time bringing in additions. Some of the great features I liked about the game were…

  • As I said before, the responsive gameplay.
  • Possession – it allowed you to play the game as all sorts of different characters and creatures.
  • GameSpeak, and saving Mudokons.
  • Secret levels!
  • Semi-related – the level design.
  • The introduction of Quicksave.
  • … to name but a few. It really is the most fun I’ve had playing a platformer. I guess the original 2D Mario Games were before my time, and I’ve never like 3D platformers, they always feel strange to me.

    Next up is graphics. Now, they say that things you enjoyed as a kid you will invariably enjoy as you grow older. Maybe that’s the case, because I still look at Oddworld in the Abe games and go ‘Wow!’. It truly looks amazing. It’s both desolate and industrial, and at the same time, satirical and funny (a difficult feat to pull off – many games that attempt satire come off as ‘preachy’, and many that try to be funny are, but only on a shallow and superficial level). Oddworld Inhabitants created a freaky and edgy world of greed and corruption, but underneath that horrible layer lies true heroism and good. Wait a minute, that’s not graphics! I know, but I truly believe that all that is represented through the graphics, and brililantly so. For a game 10 years old, it has aged beautifully. Note though that I played it on a CRT monitor, as I think it runs as 640×480. At that resolution on a CRT it does look great, but when that’s only like a quarter of your screen on an LCD it mighn’t look so good. If you do want to play on an LCD, it might be possible to get mods that allow higher resolution, if not, get yourself a pair of reading glasses!

    Sound – Oddworld sounds great! The atmospheric bird calls, voices, and most of all music – it’s probably the best dynamic music I’ve experienced. As the action intensifies, so does the music. It’s so slick it’s as though you’ve got a composer sitting inside your PC, causing the music to escalate as the excitement does. I guess the best testament to the quality of the sound in this game is that it passes through most of the game virtually unnoticed. By that I mean, it fits so seamlessly in with the graphics, gameplay and the whole rest of the game, it doesn’t stick out at all. It’s perfectly smooth. And voice acting, while a tad over-done in some places, is hilarious. And what game about greed isn’t complete without some good ol’ French-Canadian stereotypes?

    But I guess theAbe true genius of Exoddus is the atmosphere. Whilst the graphics and the sound represent it, it truly is the vision of the designers that make it. It is amazing, from the first time Abe says ‘Hey-low’ when you start up the game, to the mad cackling of ‘But… We had twize zee flaver!!!’ as you finish it, Oddworld is immersive, hilarious, serious and gritty throughout. And for that reason I trust that whatever Oddworld Inhabitants do next, I think it’ll succeed. The jump to 3D just doesn’t work for Oddworld, but maybe a totally new project will. This game, however, provokes serious thought about the state of our world at the moment, and I guess the themes will be relevent for hundreds of years. The themes of exploitation, capitalism, greed, heroism and valour ring true through every era of civilisation, and yet you can laugh at this game, really laugh out loud. It’s a game that’s one of a kind. When you see screenshots you see a 2D side-scroller, but when you play you find yourself in this amazing, crazy, illogical world that just makes sense. Lorne Lanning, I salute you.

    Written by Gordo

    June 26, 2008 at 9:23 pm

    EVE Online – My experience so far.

    with 3 comments

    So, my EVE trial has been running for three days now. And in all honesty, I’m still totally in the dark in this game.  It’s immensely confusing compared to most games I’ve played before. So many skills to level, so much to buy, so much to do. I feel as though whatever I’m doing isn’t an effective use of my time, and I’m finding upgrading my ship very difficult. Maybe you’re not intended to upgrade your ship until you’ve been playing for a long time, but at the moment, I’m in the dark as to what I need to do. Should I do mining? Should I do missions? Should I buy and do engineering? It’s all very confusing.

    So far, I’ve been sticking to mining. Filling up my (tiny) cargo hold, returing to the station, processing, then selling. It works, but I’m getting money very, very slowly. I tried to do a mission but it seems the next one in the chain leading on from the tutorial requires more cargo space than I have! So that route’s been put on ice for the time being.

    I’d forgotten what it feels like to be a total ‘noob’ to a gamestyle. It was the same when I first played the traditional MMORPG. It took some getting used to, but that was designed as an inherently easier model to understand. This model is designed to occupy players of all levels (I’m using the term in a figurative sense – there are no ‘levels’ in EVE), and as such, it’s extremely confusing and daunting to a newcomer. It’s as though none of my skills from any other game are much use in EVE, and as such, each time I play I’m trying to learn more than is possible. I guess it’s because I, as a player, had gotten to the stage where I thought myself fairly capable, and savvy enough to pick up new games at the drop of a hat. Oh, how wrong I was.

    The sad thing is, I’m finding the game so confusing and difficult to advance, that I’m not enjoying the game. I hear reports from people about all these different events going on throughout the galaxy, and how exciting it is, and I just think – I wish I could be excited by that, I really do. But I can’t, unfourtunately. Not yet. I’ve still got over 10 days left of my trial, and I hope something can spark the magic that’ll cause me to enjoy this game, but as it stands, sadly, I won’t be starting a subscription.

    It’s weird, as not every game I’ve played has caught me and dragged me in from the outset. Morrowind comes to mind. You may have read my review of it, and seen how much I enjoyed it. As I mentioned, it wasn’t a game that caught me instantly, but after a couple of hours of playing, I was hooked. I expected maybe to experience the same thing in EVE, but I didn’t. I just remain confused and overwhelmed. Everything seems slow. I see people talking about billions of ISK, yet at the same time I’m only pulling in 50,000 or so from a couple of mining trips. And when looking through the market, all items that I could use to upgrade my ship are waaay out of my price range.Flow

    It’s interesting. Recently, at Keen & Graev’s blog, I was reading an article about the ‘Flow theory’ and it’s implementation in games. It got me thinking about my experiences in EVE. I consider myself a fairly average gamer, I enjoy most mainstream games, I have a fairly average playstyle. So why can’t I become immersed in EVE? Why can’t I truly enjoy it like so many other plays do? Am I expecting too much, too fast? The way I see it, is on the flow graph, the challenge is too high, and abilities gained too low. Therefore I’m anxious. Not having fun, sadly.

    I hear people say it truly takes months to really ‘get into the flow’. But the thing is, I’m paying for this game, and I can’t see the point in paying for several months when I’m not enjoying it. That’s just my logic I guess. By that very same logic, it’s impossible for me to enjoy this game. I won’t pay for it if I’m not having fun, and I won’t have fun if I’m not paying for it. I guess I may just need to accept this isn’t the game for me. That’s not to say I’ve totally abandoned hope – I still have some days left on my trial, so I’ll continue, and see what happens. The problem is, I think ‘I’ll start EVE up and give it a go’ then I think of another game I could play, an instant hit, and I get that game out instead. Maybe in a world of so many instant hits, there isn’t room for the games that require dedication any more.

    Written by Gordo

    June 26, 2008 at 4:40 pm

    Posted in EVE Online, MMO

    Tagged with , , ,