Gordo’s Gaming Blog

My adventures in the many worlds of gaming.

Posts Tagged ‘Xbox 360

A long time ago, in a galaxy far far away (called Rapture).

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Yes, like Star Wars, Bioshock, the envisaged one-off project has now been extended to a trilogy. As well as this, a film will be released about the time of the 3rd installment. A film, based on a game, not made by Uwe Boll? Could it actually be good? Maybe, as the director is Gore Verbinski (director of the Pirates of the Carribean trilogy) and the writer is John Logan (writer of Gladiator). That sounds promising, at least.

As for the trilogy of games, I’ve got mixed feelings. You may have read my write-up on Bioshock. It was very positive – I loved it. But, so often, a brilliant game/film/book whatever, has spawned a whole tirade of rushed-out marketing coal to throw onto the fire. Games/films/books lackBioshocking what made the original special. Bioshock felt loved, felt as though it’d been created carefully and lovingly by it’s creators. It didn’t feel like a cash cow. And I’m sure that if Ken Levine oversaw Bioshocks 2 & 3, they’d feel the same. But, the problem is, it’s not clear if he will be leading them. It’s been confirmed he’ll be involved, but in what capacity? I think it was not just a coincidence he led the team working on Bioshock, and the fact it went onto become such a good game. He’s clearly a guy with great passion and vision, but I fear he may be given more of a backseat in Bioshocks 2 & 3, as the marketing department set deadlines, limit budgets, maybe even get celebrity cameos! I fear the world of Rapture could be butchered by those with dollar signs in their eyes.

It is, also a different studio working on the sequels. 2K Marin are confirmed to be heading the project. Now, I’m no developer, no insider in the games business, but that could signal a completely different team, and I fear that Bioshock will become ‘mainstream’ed, designed to sell in the volumes of GTA (I even read a article where the developer was saying how Bioshock would be a franchise operating in the same way as GTA, releasing every few years). But Bioshock and GTA are so different. One, an open world, a game driven by freedom and choices, one, extremely story driven.

I really hope Bioshock isn’t a franchise destroyed by the marketing teams of 2K, I hope it isn’t squeezed for all it’s worth until the cash cow looks like a starved heifer. I hope Bioshock 2 and 3 deliver.


Written by Gordo

June 6, 2008 at 2:25 pm

Posted in Xbox 360

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I recently finished ‘Bioshock’ on my 360. What a game. It was a pure and simple rollercoaster ride from start to finish, a model example on how to make a game, drawn from literature, both classical and contemporary, and including philosophy from many eras in its storyline.

The gameplay was incredibly fun; and whilst not the best FPS I’ve played, it drew features from a RPG as well, really giving it its own unique feel – I’ve not played a game before I could compare it to.

What really won me over was the setting. As I said, it drew upon literature and philosophy from hundreds of years, and it really showed. You enter the city of Rapture, a dystopian wasteland, the lovechild of a Russian businessman, frustrated by the economic systems in the major countries of the world, who set it up as an idealistic place for the worlds greatest to craft their own lives – where the state did not interfere with science, art or business. It sounds too good to be true, and unsurprisingly, it was. You are dumped into this city as the ordinary citizens now roam the streets, feasting on each other for ‘Adam’ a form of raw stem cells that allow the people living in Rapture to genetically enhance themselves. Although now, it’s got the stage where they are addicted, they need Adam to keep themselves alive, and as such, would kill for it.

It’s a really creepy place, a city built on the ocean floor, and as the citizens of Rapture descend into chaos, so does the infrastructure. Water leaks in at every corner, and you must try and survive, and eventually get back to the surface.

Also, adding to the atmosphere are the ‘Little Sisters’, which bring a moral element into the game. You must kill their mutated bio-synthetic guardians – the ‘Big Daddies’, then, you’re given the choice of whether to harvest the Adam (and in turn, kill the child), or whether to save them, at the cost of Adam to you, bearing in mind, Adam is the key to you gaining and upgrading your skills, which allow you to survive in Rapture. Needless to say, your decisions will come back to haunt you…

People have said Bioshock is a clone of the System Shock series – but, having never played it myself, I’d be unable to comment. All I know, is that it’s a game of true depth, fun, that truly allows immersion, and gets my heart pumping every time I hear the song ‘Under the Sea’ again…

Written by Gordo

May 27, 2008 at 5:55 pm