Gordo’s Gaming Blog

My adventures in the many worlds of gaming.

WAR – the MMOMessiah?

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The MMORPG community is a large and complex one, not easy to analyse at all. However, many players are looking for the next mass-popularity MMO. That is, the MMO that becomes the largest game in the world. There is a consensus that World of Warcraft, long the undisputed King, Emporer, Tsar and High Priest of the MMO world has had it’s day – the best is behind it. Whilst the upcoming expansion pack ‘Wrath of the Lich King’ will undoubtedly sell like hotcakes, I can’t see it fulfilling the players’ every dream.

WoW nowadays is a mix of people playing for the social aspect purely, some who are doing a little bit of the raid content and endgame PvP, and Pro-gamers and 1337 raiders. Many of which have played the game for far too long, and are striving for something else, only sticking with WoW until that messiah comes.

Many people saw Age of Conan coming, and thought it would be that game. As much as it would be nice if it were, I guess I always knew it would not – why? It’s too different. It explores adult themes, and WoW has always been quite a teenager-friendly game. The graphics are good, but need a decent rig to run; single mums who can’t afford to spend that much on a PC could play WoW and enjoy it, a little time away from their busy lives – but no way could they do the same with AoC. Also, AoC is a strongly male-orientated game; I’ve yet to meet a female gamer on my server (yes, I guarantee they do exist, but in WoW, there was a pretty large percentage, considering this is a video game, once the realm of only middle-aged men and teenage boys). That has the result of repelling women, repelling men who normally play with their girlfriend or wife, and repelling men who hope to meet a woman in the game (yes, I’ve met ingame couples in previous games that have ended up with a real life marraige!).

As well as this, the combat in AoC is more skill-based – it rewards people who’ve played RPGs and fighting games for years, and makes progression much harder for those who’ve not. WoW didn’t do this; it’s combat was so simple, anyone could pick it up and learn to play in minutes, yet it had the depth, that it attracted ‘Pro-Gamers’ (and still does) – a mistimed skill can cause a wipe for a group in the toughest of dungeons or fiercest of battlegrounds.

What am I getting at? Well – WoW is, as far as I’m concerned, history. There’s room for a new MMO on the block, one which will take over the world like WoW did. And, this Autumn (Fall for the American reader), Warhammer Online: Age of Reckoning is coming out. This game comes from a 30 year old IP, one that, probably, of all the IPs you could use to build a game on, has the most content available. It is similar enough to WoW in all the good respects, and different enough in the bad. It’s a game that’ll be built for the average Joe’s PC, so it can tap into the mass market. It has a realm vs realm PvP system, giving you automatic allies, and a common cause with them. It promises quest that affect the state of the world you reside in, large scale battles allowing you to even take your enemies’ city for a limited amount of time. All you actions, directly or indirectly, lead to the promotion of your side – but simultaneously, another body of players will be doing the same, belittling the effort you made. This game could be special, and I’m definetly going to be checking up on this game as it progresses. I have my collector’s edition pre-ordered, and I can’t wait until the Open Beta, when I should get to see the game for myself, and see if it really works. And if it does, could it be the WoW-beater? The messiah of MMOs?

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Written by Gordo

May 27, 2008 at 6:54 pm

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