Posts Tagged ‘MMO’
What’s going on?
Before I start, let me apologise. I’ve treated this blog badly, as have I you, my reader. For that I am truly sorry. I willattempt to explain my absence, and hopefully, you’ll find the explanation fair.

I'm Back
The simple truth is, I’ve lost “it”. I’ve lost whatever “it” was that caused me to enjoy MMORPGs. That’s quite a statement, I know. “Burnout” – that is, when you’re “burned out” on a game (this often applies to MMORPGs, due to their time-grabbing nature). Well, I feel “Burnout” is the closest description to what I have been “suffering”. Only it’s not simply one game I’ve “burned out” on. Every MMORPG I’ve turned my hand to, I’ve found, sadly, uncompelling. Since I last wrote, I’ve played WAR, WoW, LOTRO, EVE, to no avail. Maybe I’ve become jaded by the genre, but I truly believe that I’ve fundamentally changed, somewhere, deep down, and those kinds of games no longer appeal to me.
So what have I been playing? The good news is, I’ve not lost my drive to play all games. That’s good news for me, as I’ve drawn a lot of entertainment and excitement from games throughout my lifetime. Also, it’s good news, as otherwise, a gaming blog would be a bit of a waste. I’ve been playing Team Fortress 2 a lot and Football Manager 2009, also a lot. In between, I’ve dabbled in Runeforge, a RTS/TCG and Mount & Blade, an indie medieval simulation, which I’ve had a lot of fun with.
Of course, I’ll go into more detail in later posts. This post was simply a heads up, letting you know I’m alive and well, and intending to ressurect this blog.
My Relationship with WoW
I make no secret that I despise what WoW has become. The world’s biggest timesink. Yet I still see fun in it. Even when I read about incoming features that I hate, I nearly always see things that I love at the same time. My interest in this Titanic of a game has been sparked again recently by my friend offering me a ‘Scroll of Ressurection’, causing my account to regain activity for 10 days.
Those 10 days are drawing to a close, but they’ve certainly been thought-provoking and insightful. I’ve hit one of the lowest milestones in the game, in getting to level 70. In some ways, that’s where my interest in the game ends. I’ve no desire to lose hours of my time grinding an instance for a piece of gear that allows me to progress to the next level of instance to grind. I love instances, I love raids, but not when I’m doing that instance for the hundredth time. I really enjoy learning the instance, how the bosses work, I like a challenge, and I enjoy the ‘process’ of a raid, the organisation, and the feeling when it all works out, and that boss is down. But the raids in WoW take that enjoyment I experience and stretch it to the limit.
WoW grabs you with pretty graphics and easy gameplay, and sucks even the most anti-gamers in, and pretty soon they play it religiously, barely stopping to eat. It’s something we’ve all read stories about. And yet, for some reason, I don’t feel the same way. I’m not compelled to play 16 hours a day until I’ve got my ‘Epix’. I’ve no desire to spend my life in Alterac Valley. It got me thinking, why?
I think the truest answer is, that WoW is a game for people who’ve never played a game before. I mean that in an extremely loose sense of the word. Not people who’ve literally never played a game before, but people who’ve never connected with a game. People who’ve never seen what a game can really be, all the range of emotions it can bring. WoW simply provides a medium through which people can enlarge their ego, by getting better gear than someone else. That makes people feel good, but a game should be so much more than that. A game should excite you, frustrate you, make you laugh, make you sigh (because men don’t cry!), make you feel empathy, and act on that empathy so you end up feeling better about yourself and the situation you worked on. To me, WoW does none of that. Maybe that’s because I’ve seen all those things at work in better, greater games. Sorry WoW, but you’re too shallow for me. You don’t provide those things. I’ve no connection with the world, or the other characters. You just have me, as a player, looking at the next piece of gear on my wishlist. But I tend to think, ‘It doesn’t have to be like this’, and pretty soon I end up logging out. And I think unless Blizzard take WoW in a totally different direction, I might not ever be able to truly enjoy it.
Why I won’t become a fanboy.
It might happen in every game ever released. It might not. The ‘Mark Jacobs’ moment, where the veil of enthusiasm built up, by, who now appears no more than a Lancastrian spin-doctor, is shattered as the truth is revealed and the buzzwords and promises of the last year are shown to be no more than hooks, to get the unwary viewer or reader interested in this game, this wonderful new concept. But that wonderful new concept is not entirely true. Intermingled are lies and padding to make the game appear better than the team working on it are able to create.
Yes, I’m talking about Warhammer Online. And I’ll quit the abstract nonsense and return to normality. Last week I was deeply troubled by the announcement of Mark Jacobs. And I got thinking – why does it trouble me? A few reasons:
- By condensing the battle into just the two cities, I fear the WAR will be diluted. I loved the idea of the struggle on three fronts – you could redirect forces to another, weaker area, at the risk of losing one you already hold. You get the idea.
- Realm vs. Realm inbalance. Two races no longer have a tank? Yet their counterpart does? What’s with that?
- Punkbuster. To be honest, this is more ‘Meh’ than anything. I just think its kind of a shame that they have to assume the worst of their players. Why can’t they give them a chance, let them play for a few months without Punkbuster, but with it on backup, ready to implement if cheating caused a problem.
- They lied. Weeks ago I remember reading ‘Yeah, we’ve basically just got the game in polish mode now’ (or words to that effect). Well Mythic, you’ve done what I really hoped you would not. You’ve cut content to fulfil deadlines. I really, really hoped I’d see another delay instead of an announcement like this. I think of Age of Conan with nausea because that is exactly what they did.
But the real topic of this post? Fanboyism. It shows why I refuse to truly enter the ranks of a fanboy. Sure, there’ll be a game I get excited about occasionally (it happened with WAR. Am I still as excited? Sadly, no.) But to pin all your hopes on that game, and truly believe every statement they make, is just foolish. Every comment must be taken with a pinch of salt. Sure, if you expect the worst, then you don’t get the same levels of excitement as a fanboy, but when the cutbacks come, the ‘Mark Jacobs Moment’, you don’t feel disappointed to the core. And if you do find the perfect game, you get really excited when it launches, and you realise how good it is.
First steps into the Universe of EVE
As I mentioned yesterday, I’ve quit AoC, and am looking for a new MMO to play. My shortlist is WoW, EVE and EQ2. WoW I really see as a last resort, I resent how it is designed as a giant timesink, so I decided to try out the next game on my list. EVE online allows a 14 day trial, which I started earlier today, and I decided to post is my inital thoughts on it.
Where do I start? Graphics seem like a good a place as any. EVE is beautiful. It’s extremely simplistic, yet absolutely amazing. The view of a distant star, a close planet, or the universe hurtling by as you warp simply is breathtaking.
Sound. Sound is something I probably undervalue in games. Again, EVE plays it simple, with low-level, gentle ’space’ music playing the background. The voice of your onboard AI is simple and yet useful, as, when on long journeys with little cargo I use autopilot, and I often alt-tab to read something on the net (or I use the ingame browser), during which time, she continues her commentary of my route, so I hear when I need to return to the game. Fighting sounds are reasonable, but I dislike the kind of squelching sound I hear when using a stargate.
Gameplay. This is where it gets complicated. In all honesty, my couple of hours in the game are probably insufficient to judge this games’ gameplay. As a noob, I’m charged with simple tasks involving mining for ores, to sell, which will allow me to upgrade my ship. I can, of course, do missions, but I prefer a little bit of variety, so I’m currently doing both. One feature I love is the passive skill generation. You simply say what skill you want to advance, and it advances in the background, whether you’re playing or not. This allows you to advance without grinding! Love it!
Premise. EVE has a beautiful premise, it’s designed as a ‘playground’ instead of a ‘playpark’ according to the official website. It allows complete freedom, no enforced rules about PvP, levelling or progression. You do what you like. If you hate combat, you can make your money from mining or manufacturing, and simply hiring muscle to protect you. But they could turn on you, and take your valuables. Then they get a bounty. It really is beautiful the way the events of the game lead to flow. This game has politics, worldwide shifts in attitude or opinion, corporations ingame thats actions resonate throughout the entire universe. I’ve yet to join a corporation, but I do look forward to engaging in that area of gameplay.
Time will tell whether I’ll fall in love with EVE, but so far, things are fairly positive. If any of you have anything to share with me about the game, I’d love to hear it, but in the mean time, I’ll carry on levelling my skills, gathering some cash, and learning how this game works. People say it has a steep learning curve, but only the highest peaks are worth traversing.
The future: My next MMO.
So, I’ve ditched Age of Conan. Now which MMO should I play? It’s a tough choice for me. Clearly there are no AAA games out for launch soon. WAR, I’ll definetly play, and am very excited about, but what will I play in the mean time? Tricky.
Here’s my shortlist:
- WoW – not imaginative, not original, not brilliant. I’d rather not go back there, but maybe I would have fun if I tried again? After seeing the lack of questing in AoC, and the need for grinding, I might appreciate having quests instead of grinds to get levels. I might get to 70 (my character was 65 when I left him), and get immersed in the masses of endgame I’ve so far, left untapped.
- EVE – I’m personally torn on this one. I’ve done a trial before, and I found it too slow
for my liking. But people say, once you get ‘into it’, there’s nothing like it. They claim it’s the richest, deepest MMO experience out there. Does that make me shallow? I’m not sure, but my philosophy is, a game must be accessible. Forget all notions of depth, if the swimming pool has a layer of ice on top, no matter how deep it is, you won’t be able to swim until you’ve done a lot of smashing. So maybe I should try it again, and do some hacking at the ice until I’m immersed. Or would I be better admitting I’m not the kind of gamer that EVE is designed for? - Everquest 2 – Kind of like WoW’s younger brother, not quite so smart, not quite so handsome, not quite so good at sport, but still not easy to write off. It has quite a large playerbase, but can it really be suitable for a complete newcomer like me?
- No MMO – A strange notion for me, I’ve played an MMO pretty much solid for a couple of years now. But maybe taking a break from the MMO world might allow me to enjoy some of the delights the non-MMO side of the industry has to offer. I’ve still got LoZ: Twilight Princess, GTA IV, COD 4, Super Mario Galaxy, to name but a few, that I’d like to play. Normally though, I play an MMO alongside these other games, at the expense of pace, allowing me to jump between them depending on how much fun I’m having in each at a certain time.
Entering the world of Warhammer.
2 weeks into Age of Conan, and it’s clear that it won’t be the game I stay in forever. So, my eyes are turned now to Warhammer Online. Warhammer Online is based in the fantasy world of Warhammer, a rich and diverse universe created over 30 years ago. It was originally created to house a roleplaying ga
me, but’s grown in popularity, and over the years has steadily grown in content. So, for me, it’s a challenge to get into a totally new universe like this. After some looking around, I was recommended the book ‘Tales of the Old World’, an anthology of short stories set in the Warhammer universe, and stories which were suitable to a newcomer of the series.
I’ll let you know how I get on as I enter the world of Warhammer, what I think of it, and whether it heightens my anticipation of WAR or not. But, it’d be fair to say I’m fairly excited about WAR – it’s the first time I’ve ordered a collector’s edition of a game, and it seems I got in just in time, as Play.com, the sole online suppliers to the UK, seem to have sold out recently. The team working on it have the perfect vision for what I want from an MMO, they seem determined to release a quality product, which they’ve shown by delaying (something Funcom decided against, and preferred to get massive sales when the market was quiet, but leaving the game unfinished). It has a load of neat features I’ve not seen the likes of before, public quests sound great, the Tome of Knowledge sounds awesome for the way I play games, and the RvR should be really enjoyable. Crafting as well sounds good, it might be the first time I’ve actually embraced crafting, as EA Mythic aren’t using it as simply a timesink, designed to get players’ playtime up, but actually something that adds to the experience, something you don’t need to take time out to do - the question’s not craft or level, because they occur hand in hand. Which, I think, is awesome. Bring on the autumn!
Grinding can be fun. Wait, what?
More reports from Hyboria. Now, I’m level 47, and recently I’ve taken part in a couple of grinding sessions with some guildies. Now, normally, I’m strongly opposed to grinding, but, in Age of Conan, it can be kinda fun. I get really good XP from these sessions, as we use the ‘apprenticeship’ system – this basically scales a character up to 1 level below a group member – so that I, as level 47 can join up with players in the 60s. The XP is scaled down, of course, but with 6 of us there, we can rip through mobs at some pace, and there are plenty of mobs to go around in some (apparently designed) grinding spots. So why is this type of grinding fun?
- Good rewards – get a fair amount of cash, and really good XP from doing it.
- Social aspect – playing with a few other people is much more enjoyable than grinding alone.
- No downtime – if there’s anything more annoying than grinding creatures, it’s waiting for them to respawn.
- Age of Conan’s combat system – it makes it all the more frantic and chaotic, and as you see the hordes of enemies fall at your feet, it’s really very fulfilling!
Now, of course, I’ve only been doing it for a few hours, and depending on how much is required, I could get sick of it. But so far, it’s been good. The problem is crafting is nowhere near as fun. The crafting system in Age of Conan is the laziest and most boring I’ve come across. They’ve made resource zones, which, in themselves are boring, as they’re just landscapes with nodes scattered, and to craft, all you do is run around, gather, run around, gather. It’s so frustrating as most of the nodes have been emptied, and it feels as though you’re getting nothing done (which you’re not!). So, I’ll be steering clear of the crafting in Age of Conan. That said, having read the latest WAR newsletter, the crafting system Mythic are using looks very cool. Quite basic, but I like it, as I play an MMO to fight, not to stand watching progress bars. Funcom saw it as an oppourtunity to increase the amount of time people play their game. Luckily, EA Mythic didn’t fall into the same money-grabbing trap.
Game/TV Duality
Games based on TV shows and TV shows based of games have a long history. The classic examples (and as far back as I can remember, I’m afraid!) are Pokémon and Mario. Nintendo had a good franchise in the video gaming industry, and expanded it to enrichen the experience of the followers of the franchises. Whether or not they did that, is a matter of personal choice, but I remember, as a kid, playing the Pokémon games on my gameboy, and then switching on the TV to see the anime. As I was a kid, I cared little for the cheesiness or blatant moneyspinner that was the TV show, I just enjoyed seeing a different angle on the universe.
Recently, TV shows based on films have been on the decline. Indeed, there’ve been several video games based on TV shows, and practically 1 per film that comes out, but that’s often shovelware (though there are those who argue that the Mario & Pokémon TV series’ were the TV’s equivalent of shovelware!).
Anyway, I was interested to read earlier a joint MMO and TV series being produced by the Sci-Fi channel. It certainly is an interesting prospect. It could work if they seperate the two franchises into seperate departments. I think the TV series should show the universe as a whole, the political and military movements of it, and the lives of the political and military leaders, while the game allows the player to explore it on a ground level, seeing how the changes affect the life of the average Joe. Having the two angles on the game could really increase the players’ immersion.
On a side note, conerning the World of Warcraft Film, which is kind of related – I think the company responsible are going in the right direction in making a ‘War movie’ not an adventure movie. The people who go to see the movie will undoubtedly be mainly players, and to allow them to see the major characters in the game doing something other than just standing stationary in their cities will be quite exciting for them. However, if they went to see what would effectively be 2 hours of CGI rendered gameplay, they wouldn’t be impressed.
Forts at Thoughty. Oh, no – Thoughts at Forty.
So, I’ve hit the big 40 in Age of Conan, and I thought it was about time I posted again about this game. If I’m honest, Age of Conan is rapidly losing its charm to me, and the carbon copy crafting system has a lot to do with it. To even learn the professions you need to grind, which I’m pretty sure is a good indication of what’s to come. For those of you who hadn’t realised yet – I hate grinding.
Combat is still fun to me, I love the way it’s implemented, and the buzz you get after a fatality. The quests in the game are starting to get to me though, or rather, the lack of them is. I’ve had to grind a bit recently, and the members of my guild who’re approaching 80 say that most of the game after level 70 consists of grouping up and grinding. That’s pretty worrying and puts me off the game a bit.
The music I still love, the sounds too are great. I’m still troubled by how little it immerses me, compared to games like Morrowind and Bioshock, it’s very poor in that regard.
It’s a shame, because the game had such a strong start in Tortage, but it seems that maybe Funcom concentrated too much on Tortage, and neglected the rest of the world. ‘Age of Conan: Tortagian Adventures’ would have been a more appropriate title.
Nethertheless, I have over 3 more weeks of prepaid time, so I’ll keep playing. It wouldn’t be the first time I hit a certain milestone and the spark comes back. Indeed, I was considering quitting LOTRO when one day I suddenly got reinvigorated by it, and really enjoyed it once again. Will the same happen in AoC? Only time will tell.
(Kind of) Free to Play
I read this amusing article at Ten Ton Hammer earlier, and it got me thinking. Free to play. Now, if you say that to someone who doesn’t have the internet that you can play totally free games, they’ll probably laugh, cough a bit (likely they’re pretty old) and say ‘There’s no such thing as a free lunch, my dear!’ (That’s how people talk where I live). But we, the internet-savvy generation, aren’t as wise. There is a lot of free stuff on the internet. Advertising pays for a lot of stuff, which in effect, works out as being free. But games are a different matter. I don’t mean flash games, put together by a wannabe game maker in his free time, but I’m talking full game MMOs. Even the simplest take countless man-hours to make, test and release. Yet I see the link ‘Free to play’ and fall for it. There’s something about human nature, where if we spot an oppourtunity, we take it. Some sort of neolithic instincts I guess.
I’ve not tried many free to play MMOs, but I have tried a couple. In the Western market, they’re kind of on the outskirts of mainstream, but in the Asian markets, they are massive. The ones that I’ve played rely heavily on catchy graphics to get you in. Then, they give you loads of quests and fun gameplay for the first few hours, after which it descends to grinding. But, nethertheless, you can progress, you can still level up – just grind these mobs, kill 200 to reach the next level. Then, you see someone else killing the same mobs, but he’s doing it 5 times as fast. You send him a tell, ‘What’s up dude? How you killing them so fast?’. He replies ‘I got my Sword of Chaotic Destruction. Bought it from the Cash Shop’. ‘Oh, Cash Shop’ you think. That sounds interesting. Now that is how they get you. You buy the Sword of Chaotic Destruction, and yes, you get to the next level much quicker. But then, the Sword of Chaotic Destruction is inefficient for the
next level, you need the Sabre of Chaotic Destruction.
Pretty soon, your bank is full of all variants of the Sword/Sabre/Slasher/Katana/Blade/Dagger of Chaotic Destruction, and you check your credit card bill. Woah; you spent £25 last month on those items. And a pay to play MMO would have been 1/3 of the price. Still, the advert says ‘Free to play’.
Personally, I disapprove of so-called Free to play MMOs. But I don’t see them as a threat to the traditional pay to play model, as the games are often rushed and not polished to ensure lowest production costs possible. And the Western market expects better.